Ship's Pilot

100 points

This template is intended as the captain of a ship, but could be another crew member or a defrocked fighter pilot.

Attributes

ST 10 [0]
DX 12 [40]
IQ 12 [40]
HT 10 [0]

Secondary Characteristics

Damage 1d-2/1d
BL 20 lbs.
HP 10 [0]
Will 12 [0]
Per 12 [0]
FP 10 [0]
Basic Speed 6 [10]
Basic Move 6 [0]

Advantages

20 Points chose from among

  • 3D Spatial Sense [10]
  • Acute Vision 1-5 [2-10]
  • Ambidexterity [5]
  • Fearlessness 1-5 [2-10]
  • G-Experience [1-10]
  • High Manual Dexterity +1 [5]
  • Immunity to Space Sickness [5],
  • Improved G-Tolerance (1 or 2 increments) [5-10],
  • Perfect Balance [15]
  • Security Clearance (choose from Patrol or Merchant's Guild) [5]
  • +1 HT [10]
  • +1 to +4 Per [5-20]

Disadvantages

-35 points chosen from among

  • Duty [-2 to -15]
  • Honesty [-10*]
  • Jealousy [-10]
  • Loner [-5*]
  • No Sense of Humor [-10]
  • Oblivious [-5]
  • Overconfidence [-5*]
  • Post-COmbat Shakes [-5*]
  • Sense of Duty (Comrades) [-5]
  • Squeamish [-10*]
  • Stubbornness [-5]
  • Workaholic [-5]

Skills

Primary Skills

  • Mathematics (Applied) (H) IQ-1 [2]-11
  • 8 points chosen from:
    • Artillery (any) (A) IQ [2]-12
    • Electronics Operation (any) (A) IQ [2]-12
    • Electronics Repair (any) (A) IQ [2]-12
    • Freight Handling (A) IQ [2]-12
    • Gunner (any) (A) DX [2]-12
    • Leadership (A) IQ [2]-12
    • Mechanic (spacecraft type) (A) IQ [2]-12
    • Navigation (Space or Hyperspace) (A) IQ [2]-12
    • Piloting (spacecraft type) (A) DX+1 [4]-13
    • Shiphandling (Spaceship or Starship) (H) IQ [4]-12

Secondary Skills

  • Astronomy (H) IQ-1 [2]-11
  • Free Fall (A) DX [2]-12
  • Physics (VH) IQ-2 [2]-10
  • Spacer (E) IQ+2 [4]-14
  • Vacc Suit (A) DX [2]-12

Background Skills

  • Computer Operation (E) IQ [1]-12,
  • First Aid (E) IQ [1]-12
  • One of:
    • Beam Weapons (Pistol) (E) DX [1]-12
    • Carousing (E) HT [1]-10
    • Smuggling (A) IQ-1 [1]-11

Variations

Starship Captain

120 points

Must take Navigation and Shiphandling as Primary Skills. Add +2 Rank [10]; choose 10 points from among: Diplomacy (H) IQ [4]-12, Law (Space) (H) IQ [4] -12, Leadership (A) IQ [2] -12, Merchant (A) IQ [2]-12, Market Analysis (H) IQ [4]-12, +1 level to Navigation [2], Savoir-Faire (Military) (E) IQ+1 [2]-13, +1 level to Shiphandling [4], Tactics (H) IQ [4]-12.

Engineering Officer

120 points

Add Computer Programming (H) IQ [4]-12 and Engineer (spacecraft type) (H) IQ [4]-12; add 1 level of Artificer [10]; add +1 level to Physics skill [2].

Fighter Jock

120 points

Must take Piloting as a Primary Skill and either Beam Weapons or Carousing as Background. Add one of: Danger Sense [15], Daredevil [15], Luck [15], or Serendipity [15]; add +1 level to Piloting skill [4]; add +1 to either Carousing or Beam Weapons [1].